Blender插件 Polymating 1.12 多边形拓扑网格拼接重构缩裹
“使用插件的简单、简洁和最小的学习曲线”
“这只是类固醇的实时收缩包装”
“1% 的代码精通,99% 的营销”
“性能!! 性能!!! 性能!!”
- -
1.1
跟随发展指南 BlenderArtists.org
- -
以下是一些正在运行的 Polymating 项目:
参考网格 作者 : Pablo Perdomo
“使用此工具,您可以重新拓扑网格,专注于四边形的流动,并让插件为您进行包装。 使用非常简单的网格创建基础流,然后在周围雕刻”
- -
参考网格 : Qiara M
“决定拓扑流程的自由掌握在你手中,你通常使用的所有最喜欢的雕刻工具都会巧妙地与 Polymating 集成”
- -
这是另一个正在实施的 Polymating 项目:
参考网格 by : Moshe Caine
以下是关于如何通过购买此插件帮助进一步开发 Polymating
1 的简要路线图。 更广泛的工具集成
2.更好的用户体验
3.尖端性能
4.适当的研发环境
!!! 和我一起彻底改变重拓扑工作流程和重拓扑工具,打造更有趣、更简洁、更无忧的未来 !!
- -
这是 Polymating 1.0 中最近添加的一个实验性功能,即多点求解器,您可以在其中使用集合中的多个对象作为参考
- -
更新说明:
1.2.4 - added localization for Simplified Chinese (zh-CN) and Indonesian (id) - solver properties optimization - directories optimization - added readme section #Adding Language 1.1.2 - implemented better cache for the vertex locking - fix some runtime issue when enabling and changing the axis of the locked vertices 1.1 - it is now possible to use collection for reference on all solvers - force Project are now Nearest and On-Hit Limit are now a deprecated solver - on-hit and Multi-hit are now deprecated solvers and have been implemented into Raycast - added reference switch to choose between a single reference object or a collection - added configurable rays length when choosing Raycast for the solver - fix some jumpy jitter problem when doing the projection - fix some issue with the vertex locking where the new vertices that is added at runtime doesn't get locked - fix some performance issue related to cache 1.0 - separation of logic from mode handler - added Force Project solver - added On-hit solver - added On-hit-limit solver - added Multi-hit solver - global overlay properties - projection threshold optimization - preferences ui and viewport ui optimization - added multiple error handling functionality to ease fidgety user and accidental clicks that can disturb user interaction - version branching in preparation for the development of multi-threading and asynchronous process - version branching in preparation for localization - added ray_cast logic specifically made for edit-mode for better performance - added Vertex Locking as experimental features - added options to choose between default logic and ray_cast - preferences ui ptimization 0.60 - added clamp toggle option for some of the brush - clamp value range of 0 to 0.5 upon entering sculpt mode 0.44 guide and 0.5x guide - branched out user guide for 0.5x - organized 0.5x user guide and now use sharky as references 0.51 - added manual overlay initialization - added visibility toggle for retopology object and reference object - cache and reference key optimization - robust error handlers for better user experience - dedicated info bar to guide user and tell them of polymating state - auto overlay behavior optimization - polymating state behaviour optimization - polymating cache will not be cleared on deselection and visibility state - clearer code terminology for inspection and maintenance 0.50 - reduce handlers redundancy - added experimental features - experimental features on addon preferences interface - added custom material initialization - the material initialization might impact performance slightly on Start Polymating, make sure that you turn it on only if needed - material initialization work best with backface culling 0.44 - API version checks - 3.6x optimization 0.43 - dedicated cache clearing function - file organization - clean up redundancy - semantic versioning - 3.6x compatibility 0.42licf - added proper licensing - optimized product description and proper terminology 0.42 stable release - edit mode availability - sculpt mode optimization - cache system optimization - proper error handlers 0.38a alpha release - sculpt mode optimization - consistent terminology - proper addon compression
- - -
非常感谢
资源下载
下载价格免费
请先
!