Blender插件 Polymating 1.12 多边形拓扑网格拼接重构缩裹

Blender插件 Polymating 1.12 多边形拓扑网格拼接重构缩裹

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与 Blender 现有工具配合使用的 Retopology 插件。 插件的核心是一个类似于 Shrinkwrap 修饰符的空间分区系统,想象一下,如果 Shrinkwrap 可以在后台一遍又一遍地重新应用,同时与 Blender 专有工具集成。

 

“使用插件的简单、简洁和最小的学习曲线”
“这只是类固醇的实时收缩包装”

“1% 的代码精通,99% 的营销”
“性能!! 性能!!! 性能!!”
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1.1
随发展指南 BlenderArtists.org

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以下是一些正在运行的 Polymating 项目:

参考网格 作者 : Pablo Perdomo

“使用此工具,您可以重新拓扑网格,专注于四边形的流动,并让插件为您进行包装。 使用非常简单的网格创建基础流,然后在周围雕刻”

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参考网格 : Qiara M

“决定拓扑流程的自由掌握在你手中,你通常使用的所有最喜欢的雕刻工具都会巧妙地与 Polymating 集成”

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这是另一个正在实施的 Polymating 项目:

参考网格 by : Moshe Caine

以下是关于如何通过购买此插件帮助进一步开发 Polymating
1 的简要路线图。 更广泛的工具集成
2.更好的用户体验
3.尖端性能
4.适当的研发环境

!!! 和我一起彻底改变重拓扑工作流程和重拓扑工具,打造更有趣、更简洁、更无忧的未来 !!

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这是 Polymating 1.0 中最近添加的一个实验性功能,即多点求解器,您可以在其中使用集合中的多个对象作为参考

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更新说明:

 

1.2.4
- added localization for Simplified Chinese (zh-CN) and Indonesian (id)
- solver properties optimization
- directories optimization
- added readme section #Adding Language

1.1.2
- implemented better cache for the vertex locking
- fix some runtime issue when enabling and changing the axis of the locked vertices

1.1
- it is now possible to use collection for reference on all solvers
- force Project are now Nearest and On-Hit Limit are now a deprecated solver
- on-hit and Multi-hit are now deprecated solvers and have been implemented into Raycast
- added reference switch to choose between a single reference object or a collection
- added configurable rays length when choosing Raycast for the solver
- fix some jumpy jitter problem when doing the projection
- fix some issue with the vertex locking where the new vertices that is added at runtime doesn't get locked
- fix some performance issue related to cache

1.0
- separation of logic from mode handler
- added Force Project solver
- added On-hit solver
- added On-hit-limit solver
- added Multi-hit solver
- global overlay properties
- projection threshold optimization
- preferences ui and viewport ui optimization
- added multiple error handling functionality to ease fidgety user and accidental clicks that can disturb user interaction
- version branching in preparation for the development of multi-threading and asynchronous process
- version branching in preparation for localization
- added ray_cast logic specifically made for edit-mode for better performance
- added Vertex Locking as experimental features
- added options to choose between default logic and ray_cast
- preferences ui ptimization

0.60
- added clamp toggle option for some of the brush
- clamp value range of 0 to 0.5 upon entering sculpt mode

0.44 guide and 0.5x guide
- branched out user guide for 0.5x
- organized 0.5x user guide and now use sharky as references

0.51
- added manual overlay initialization
- added visibility toggle for retopology object and reference object
- cache and reference key optimization
- robust error handlers for better user experience
- dedicated info bar to guide user and tell them of polymating state
- auto overlay behavior optimization
- polymating state behaviour optimization
- polymating cache will not be cleared on deselection and visibility state
- clearer code terminology for inspection and maintenance

0.50
- reduce handlers redundancy
- added experimental features
- experimental features on addon preferences interface
- added custom material initialization
- the material initialization might impact performance slightly on Start Polymating, make sure that you turn it on only if needed
- material initialization work best with backface culling

0.44
- API version checks
- 3.6x optimization

0.43
- dedicated cache clearing function
- file organization
- clean up redundancy
- semantic versioning
- 3.6x compatibility

0.42licf
- added proper licensing
- optimized product description and proper terminology

0.42 stable release
- edit mode availability
- sculpt mode optimization
- cache system optimization
- proper error handlers

0.38a alpha release
- sculpt mode optimization
- consistent terminology
- proper addon compression

 

 

 

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非常感谢 

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资源类型:Blender插件
支持版本:blender3.6-4.5
包含内容:插件
更新日期:持续更新

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